Cordell Felix
Cordell Felix
Senior Environment Artist
Irvine, United States of America

Summary

Cordell was born and grew up in Orange County, California. He's been working in the game industry for about seven years and he was an Instructor at The Art Institute of Hollywood for a year.

He specializes in hard surface 3d modeling, digital sculpting, and texturing with a PBR pipeline and enjoys doing all types of art in games. This includes: level art and design, world building, lighting, materials, terrain sculpting, graphic design, and lots of other things that keep him creative. He tends to thrive on learning new techniques and tricks about modeling and texturing, and enjoys finding the time to do his own personal artwork as well.

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Skills

3D ModelingEnvironment ModelingDigital SculptingHigh-poly ModelingLow-poly ModelingVehicle ModelingWeapon ModelingProp ModelingHard Surface ModelingTexture BakingUV MappingWorld BuildingPBR TexturingTexturingLighting

Software proficiency

3ds Max
3ds Max
Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
Substance Painter
Substance Painter
Quixel Suite
Quixel Suite
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Frostbite Engine
Frostbite Engine
UVLayout
UVLayout
xNormal
xNormal

Productions

  • 15.19 skullkid v2
    • Movie
      Terrible Fate
    • Year
      2016
    • Role
      3d Artist
    • Company
      Ember Lab
  • 71znfygu6hl. ac sl1500
    • Video Game
      Bioshock: The Collection
    • Year
      2016
    • Role
      Senior Environment Artist
    • Company
      Blind Squirrel Games
  • Battlefield hardline
    • Video Game
      Battlefield Hardline
    • Year
      2015
    • Role
      Environment Artist
    • Company
      Electronic Arts - Visceral Games
  • Alone in the dark illumination download cover free game
    • Video Game
      Alone in the Dark: Illumination
    • Year
      2014
    • Role
      Environment Artist
    • Company
      Plastic Piranha
  • Rekoiltitle
    • Video Game
      Rekoil
    • Year
      2013
    • Role
      Art Lead / Environment Artist
    • Company
      Plastic Piranha
  • Cap
    • Commercial / Advertisement
      Crabs & Penguins
    • Year
      2012
    • Role
      Cinematic / 3d Artist
    • Company
      Ember Lab

Experience

  • Senior Environment Artist at Blind Squirrel Games
    Irvine, United States of America
    July 2015 - Present

    -Responsible for full level art and design with gameplay in mind.

    -Inject story into environments through world building, set dressing, and lighting.

    -Model and texture assets and environments.

    -Model and texture weapons and vehicles.

  • Environment Artist at Electronic Arts - Visceral Games
    Redwood City, United States of America
    April 2014 - July 2015

    -Model and texture assets for use in the Frostbite 3 Engine for both multi-player and single player environments. Each asset includes up to five LOD's with custom collision, raycast, and enlighten mesh.

    -Create elaborate destructible assets and clusters with part linking or schematics for believable destruction.

    -World build to help tell story through the use of placing assets in both multi-player and single player environments.

    -Edit existing models in game: Geometry up-res, texture up-res, optimization, LOD's.

  • Instructor at Art Insitute of Hollywood
    Hollywood, United States of America
    August 2013 - April 2014

    -Taught an extensive class on ZBrush and ZBrush techniques to create character models used for both games and film.

    -Taught an advanced modeling and texturing class teaching hard surface 3d modeling techniques, UVing, texture baking, PBR texturing, ZBrush pipeline, and rendering.

  • Art Lead / Environment Artist at Plastic Piranha
    North Hollywood, United States of America
    March 2012 - April 2014

    -Model and texture weapons, assets, and environments for use in both Unreal 4 and Unreal 3 engine.

    -Responsible for re-texturing all weapons (32+) for Rekoil.

    -Art liaison with an outsourcing art house to convey art direction, concept art and 3d art for Alone in the Dark: Illumination.

    -Collaborate with a large team in office and overseas.

  • Cinematic Artist / 3d Artist at Ember Lab
    Orange County, United States of America
    September 2011 - March 2012

    -Create High Quality 3D models and textures for the use in film

    -Model and texture assets for use in the Unity engine.