Battlefield Hardline - Assets

On Battlefield Hardline, I helped by creating new art content for both the Singleplayer campaign and Multiplayer levels. l also helped with fixing existing assets through editing geometry, editing UV's, texture creation/editing, LOD's, physical materials (raycast mesh).
For each asset here, I had to create 4 LOD's, raycast mesh, collision, enlighten mesh, and occluder mesh depending on scale.

Cordell Felix - Battlefield Hardline Destruction