I worked on God of War 4 as an external developer. I helped create seven Hidden Chambers where the player is faced with some of the games most difficult bosses and challenges. Each Chamber has a Elevator, and Foyer connected to it to guide the player to the main arena. My work on these environments include world building, set dressing, level design, and asset creation (Zbrush, low poly, UV's, texturing).
Sony Santa Monica - Assets, Lighting, vfx, characters.
Galen Davis - World Building, Set Dressing, asset creation.