Megascans Assemblies - Dry Grass [UE4]

Here's a Megascans assembly pack that I built and set dressed the environment for the new 'Mega Assembly' workflow. I built and optimized the pipeline to be game ready and drag and drop ready into your game. With this method, you can easily build an environment like this in literal minutes.
For this pack I specifically built the pipeline, created each diorama assembly, optimized, set dressed each environment shot, and did all the lighting and post processing.

Asset pack link: https://www.unrealengine.com/marketplace/en-US/product/dry-grass-collections

set dressing timelapse fun :)