I worked on God of War 4 as an external developer. I helped create these seven Hidden Chambers where the player is faced with some of the games most difficult bosses and challenges. My work on these environments include world building, set dressing, level design, and asset creation (Zbrush, low poly, UV's, texturing). I also designed and built the connection from the upper arena to the lower arena.
Sony Santa Monica - Lighting, vfx, characters.
Galen Davis - World Building, Set Dressing, asset creation.
Adam Schuman - Tree, statues.
Scott Army - Banners, Tree Dragon.