Cordell was born and grew up in Orange County, California. He's been working in the game industry for 10 years and he was also an Instructor at The Art Institute of Hollywood for a year.
He specializes in hard surface 3d modeling, digital sculpting, and texturing with a PBR pipeline and enjoys doing all types of art in games. This includes: environment art, level design, world building/set dressing, lighting, materials, terrain, pipeline development, optimizations, graphic design, and lots of other things that keep him creative. Cordell excels at art pipeline development. He tends to thrive on learning new techniques and tricks about modeling and texturing, and enjoys finding the time to do his own personal artwork as well.
-Responsible for full level art and design with gameplay in mind.
-Inject story into environments through world building, set dressing, and lighting.
-Model and texture assets and environments.
-Model and texture weapons and vehicles.
-Model and texture assets for use in the Frostbite 3 Engine for both multi-player and single player environments. Each asset includes up to five LOD's with custom collision, raycast, and enlighten mesh.
-Create elaborate destructible assets and clusters with part linking or schematics for believable destruction.
-World build to help tell story through the use of placing assets in both multi-player and single player environments.
-Edit existing models in game: Geometry up-res, texture up-res, optimization, LOD's.
-Taught an extensive class on ZBrush and ZBrush techniques to create character models used for both games and film.
-Taught an advanced modeling and texturing class teaching hard surface 3d modeling techniques, UVing, texture baking, PBR texturing, ZBrush pipeline, and rendering.
-Model and texture weapons, assets, and environments for use in both Unreal 4 and Unreal 3 engine.
-Responsible for re-texturing all weapons (32+) for Rekoil.
-Art liaison with an outsourcing art house to convey art direction, concept art and 3d art for Alone in the Dark: Illumination.
-Collaborate with a large team in office and overseas.
-Create High Quality 3D models and textures for the use in film
-Model and texture assets for use in the Unity engine.